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Time and Eternity Review

Okay, so I’m a huge JRPG fan. So when I got sent the code for Time and Eternity I was pretty excited to get started on it. I didn’t have high hopes though, as it looked like it could either be amazing or terrible. I started playing and immediately wished that I hadn’t.

As with a lot of JRPG’s, there is a ton of character interaction in cutscenes and interactive conversations. The first 5-10 minutes of the game is just a conversation, and a boring one at that. The voice acting isn’t anything to admire either. The narrative is one of the worst things I’ve heard in a while, and the first line you hear when starting the game? “I wish we could just do it right now…” Oh. Slow down, we’ve just met..

Even though the characters are quite intriguing in design, you do get the opportunity to use your own name for the main character. Considering that the other characters have names like Toki, Reijo and Weidy, it seems a bit unfitting to have the main characters default name as Zack. But seriously, that’s not anything to really complain about, it just made me laugh a bit.

The one thing that I love about Time and Eternity is the story. The story is actually pretty immersing, even if the gameplay is a bit terrible. It gets off to a slow start, and I’m still not fully won over by it but it’s one of those games that takes a while to get going.  You play as a character called Zack and you’re about to get married to Toki, a princess who has magical powers. You witness your own murder at your wedding and this brings out your fiancée’s alter ego, Towa. You, then follow Toki and Towa as they switch between the past and the future to try and stop the assassination. It’s complex and interesting enough, but it feels a bit like you’re watching a movie rather than playing a game, which isn’t good. Even though the voice acting is terrible, it is an interesting story once it picks up. The way that Time and Eternity use the concept of time is interesting, to say the least.

Obviously, with JRPG games the battle sequences are something that you will need to pick up effectively. This isn’t a problem with Time and Eternity, as it’s incredibly simple to use. You get given skills and SP which builds up over time and means youre able to perform special moves on your opponent, as well as having simple attack moves and combos to pull off, so you have a variety of choices. The battles can get pretty tough, especially in the beginning when you’re still learning everything. But, even though the battles are easy to pick up, it gets boring really fast. While playing through, I also found that I couldn’t pull off dodging moves or blocking, straight after I’d attacked which was highly frustrating.

Overall, I think that Time and Eternity could have had better mechanics and much better voice acting. The story is really good but gets off to a slow start, the characters are nicely designed but have incredibly annoying voices and the battles are good but not enough to keep you entertained. It’s like for every positive, there is a negative and that really sucks.

Being a really big JRPG fan, I really felt like there wasn’t enough solid gameplay to weigh out the long cutscenes. I will give Time and Eternity credit where it deserves it though, and if you’re looking for a game that has twists and turns in the story aswell as a story that will eventually hook you in, then Time and Eternity is something you should definitely try. I’m still a bit on the fence with it, though. I wanted Time and Eternity to prove me wrong and be really good but I struggled to enjoy it thoroughly. So, unfortunately I’m going to have to give it a 2 out of 5.

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